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For Honor the next Ubisoft failure?

Last year, on E3, Ubisoft showed a new IP gaming public called For Honor. The presented gameplay was surprised by many. There were no towers in the game, the usual combat mechanics, and in general it was a sessional multiplayer slasher in medieval mowing. At that time, it seemed that Ubisoft simply wanted to earn extra money with a popular then, and indeed always popular, multiplayer. Moreover, the theme of the Middle Ages and men in armor has always been in demand. The result of such a release – the audience and journalists forgot about the project (especially since the developers practically did not share information about the game) until next year, when Ubisoft was able to surprise and attract much more attention to the game.
At the mention of for Honor, my imagination draws the surprised radiator face of the chief of the editor of the gambling. After we managed to touch the demo build brought to the exhibition, many were delighted with the game. Moreover, Ubisoft brought the plot demo, which had previously known absolutely nothing. The project was perceived exclusively as a multi -user. If you have already seen a gameplay, then you will not have any questions. The game looks worthy. What is the worked out combat system? Three racks are available, or rather, three positions of weapons in your hands: from the left and right thigh, and on top (forgive experts, if something incorrectly said, I am not strong in fencing and battles on swords). Such an addition and the complication of gameplay is not useless, you will have to use the racks, because it will not work to jam the enemy in one position in one position. And if you play in multiplayer mode, then such an approach will only provide victory to your opponent.

Weapons in the hand are really https://sistersitescasino.co.uk/casinos/lucky-vip-casino/ felt, despite the fact that it is a sword or an ax … It would seem just a stick in the realities of a programmer and animator, but you feel all the tension and heavyweight of a weapon. And as many said, indeed, after playing for For Honor, I would like to drag someone near you and cry with cries of Rubilovo. These are unforgettable emotions, real adrenaline and testosterone. Male brutal slasher, of which there have been not on the market for a long time. But with a detailed study, all this euphoria and joy, honestly, quickly disappears. You just have to revise gameplay rollers a couple of times and throw back the emotions of the first live communication with this game, how flaws become visible. Only one saves, all claims belong to the single.

Despite the steep gameplay, it may turn out to be monotonous, it is clear that the majority in the game we are in the process of siege or fight. At this point, there are no questions, but the battle with the enemy and the animation itself are boring and monotonous in terms of the results. This thesis refers to the single, the multiplayer will give more emotions. Ubisoft never knew how to do normal AI. For example, just look at the gameplay video for the Vikings and the final battle with the general.
The storyline itself gives rise to many questions from the series “What kind of nonsense?”. A certain warrior ruined the lands of three peoples, and now these peoples are waging a war with each other, and no longer understanding what? And why? They are fighting. Why it was impossible to come up with a classic conflict? Money, resources, women – the choice is wide. Add some intrigues, including colorful central characters for which we will play. Nonet. The project is clearly growing from the idea of multiplayer and a steep fighting, so why not finish it just adding depths? Costamation, real pumping, many types of weapons, cards, castles and other things. Medieval networks are rich and like many. But no, we make a “sorcerer” or “battle” with axes, a slurred plot line, God forbid, if with a popular multiplayer, otherwise it will come out as “hardlene”. We all know that Ubisoft can drown even the most ingenious concept, and it remains only to cross his fingers in anticipation of February 14 next year. Let’s hope for the best, friends.


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